ROTATE!

    This is a personal mobile game project using Unity Engine. For 2.5 years, I developed only PC games. Now I would like to make a mobile game so I decided to make Mobile version of RoteRote which is my favorite team project. I implemented All of PC version of RoteRote with a Unity Engine


  • Project Duration: 2018.8 ~ 2018.10
    Game Genre : 2D Platformer Puzzle Game

  • Used Engine : Unity Engine
  • Used Language : C#
  • Platform : Android
  • Milestone : Final
  • Made by BeomGeun Choi

  • 1.Level Generating with a Json File
    Using LitJson,Previous levels from PC version of RoteRote can be loaded with a Unity engine
    Certain prefabs will be spawned as its object style.

    2.World Rotation Trigger

    If it collides with the player, Screen will be rotated with a designated degrees.

    3.Implementation of Game Logics
    If player collides with a clearzone,the next level will be loaded
    If there are more than three collision points between player and the falling box, it means that player is buried under the box and game will be restarted

    4.Saving Level Clear Information

    Using PlayerPref, saving level whether it is completed or not is supported
    If player does not clear prior level, player can't excute next level

    5.Pause UI

    Pausing Game is supported
    There are "Restart","Go to Level Select", "Return", "Adjust Volume"

    6.Script Message

    There is a operator message to help player
    It teaches how to play and give some advices

    7.Language Setting based on the JSON file



    Language Setting is available between Korean and English

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