
Project Duration: 2018.8 ~ 2018.10
Game Genre : 2D Platformer Puzzle Game- Used Engine : Unity Engine
- Used Language : C#
- Platform : Android
- Milestone : Final
- Made by BeomGeun Choi
1.Level Generating with a Json File
Using LitJson,Previous levels from PC version of RoteRote can be loaded with a Unity engine
Certain prefabs will be spawned as its object style.
2.World Rotation Trigger
If it collides with the player, Screen will be rotated with a designated degrees.
3.Implementation of Game Logics
If player collides with a clearzone,the next level will be loaded
If there are more than three collision points between player and the falling box, it means that player is buried under the box and game will be restarted
4.Saving Level Clear Information
Using PlayerPref, saving level whether it is completed or not is supported
If player does not clear prior level, player can't excute next level
5.Pause UI
Pausing Game is supported
There are "Restart","Go to Level Select", "Return", "Adjust Volume"
6.Script Message
There is a operator message to help player
It teaches how to play and give some advices
7.Language Setting based on the JSON file
Language Setting is available between Korean and English
This is a personal mobile game project using Unity Engine. For 2.5 years, I developed only PC games. Now I would like to make a mobile game so I decided to make Mobile version of RoteRote which is my favorite team project. I implemented All of PC version of RoteRote with a Unity Engine
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